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	<title>leviathan-entertainment &#187; Development</title>
	<atom:link href="http://www.leviathan-entertainment.de/category/development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.leviathan-entertainment.de</link>
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		<title>NDK Plugin wizard</title>
		<link>http://www.leviathan-entertainment.de/2009/06/ndk-plugin-wizard/</link>
		<comments>http://www.leviathan-entertainment.de/2009/06/ndk-plugin-wizard/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 19:30:48 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Nuke]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=107</guid>
		<description><![CDATA[Hey ho, before you get your hopes to high: This is an early WIP and i dunno if i manage the time to finish it&#8230;but yes i&#8217;d love to have it myself]]></description>
			<content:encoded><![CDATA[<p>Hey ho,</p>
<p>before you get your hopes to high: This is an early WIP and i dunno if i manage the time to finish it&#8230;but yes i&#8217;d love to have it myself <img src='http://www.leviathan-entertainment.de/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<div id="attachment_80" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.leviathan-entertainment.de/wp-content/uploads/ndk_wizard.jpg"><img class="size-thumbnail wp-image-80" title="ndk_wizard" src="http://www.leviathan-entertainment.de/wp-content/uploads/ndk_wizard-150x150.jpg" alt="NDK wizard alpha" width="150" height="150" /></a><p class="wp-caption-text">NDK wizard alpha</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tease again&#8230;</title>
		<link>http://www.leviathan-entertainment.de/2009/06/tease-again/</link>
		<comments>http://www.leviathan-entertainment.de/2009/06/tease-again/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 21:39:52 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=105</guid>
		<description><![CDATA[guess what&#8230;]]></description>
			<content:encoded><![CDATA[<p>guess what&#8230;</p>
<p><a href="http://www.leviathan-entertainment.de/wp-content/uploads/cloud.jpg"><img class="aligncenter size-thumbnail wp-image-103" title="cloud" src="http://www.leviathan-entertainment.de/wp-content/uploads/cloud-150x150.jpg" alt="cloud" width="150" height="150" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nukedev Teeeease&#8230;</title>
		<link>http://www.leviathan-entertainment.de/2009/05/nukedev-teeeease/</link>
		<comments>http://www.leviathan-entertainment.de/2009/05/nukedev-teeeease/#comments</comments>
		<pubDate>Fri, 29 May 2009 09:38:56 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=77</guid>
		<description><![CDATA[Here&#8217;s a quick and very mystic teaster&#8230;yes it is creating a matte&#8230;go figure]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a quick and very mystic teaster&#8230;yes it is creating a matte&#8230;go figure <img src='http://www.leviathan-entertainment.de/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><a href="http://www.leviathan-entertainment.de/wp-content/uploads/ndk_teaser.jpg"><img class="aligncenter size-thumbnail wp-image-78" title="ndk_teaser" src="http://www.leviathan-entertainment.de/wp-content/uploads/ndk_teaser-150x150.jpg" alt="ndk_teaser" width="150" height="150" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Skycolor op for nuke</title>
		<link>http://www.leviathan-entertainment.de/2009/05/skycolor-op-for-nuke/</link>
		<comments>http://www.leviathan-entertainment.de/2009/05/skycolor-op-for-nuke/#comments</comments>
		<pubDate>Tue, 26 May 2009 14:20:13 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=31</guid>
		<description><![CDATA[After beeing a prototype for a long time i finally managed to finish it, refactor the code to be as nuke-native as possible and deploy it.]]></description>
			<content:encoded><![CDATA[<p>After beeing a prototype for a long time i finally managed to finish it, refactor the code<br />
to be as nuke-native as possible and deploy it.</p>
<div id="attachment_34" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.leviathan-entertainment.de/wp-content/uploads/sky.jpg"><img class="size-thumbnail wp-image-34" title="sky color op" src="http://www.leviathan-entertainment.de/wp-content/uploads/sky-150x150.jpg" alt="sky color op screenshot" width="150" height="150" /></a><p class="wp-caption-text">sky color op screenshot</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8230;quick update&#8230;</title>
		<link>http://www.leviathan-entertainment.de/2007/06/quick-update/</link>
		<comments>http://www.leviathan-entertainment.de/2007/06/quick-update/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 16:20:00 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=18</guid>
		<description><![CDATA[Hey all, i&#8217;m currently rewriting/changing big parts of the code to make it more maintanable and extendable. During that quest i already added a bunch of new stuff to the UI, the RangeVisualisation mode and esp to the Z-Setup routines : As you can see there were 4 major changes introduced: 1. There is a]]></description>
			<content:encoded><![CDATA[<p>Hey all,</p>
<p>i&#8217;m currently rewriting/changing big parts of the code to make it more maintanable and extendable.<br />
During that quest i already added a bunch of new stuff to the UI, the RangeVisualisation mode and<br />
esp to the Z-Setup routines :</p>
<p><a href="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_03.jpg"><img class="alignnone size-medium wp-image-21" title="bokeh_03" src="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_03-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p>As you can see there were 4 major changes introduced:</p>
<p>1. There is a yellow line now marking the Principal Focus value (width is adjustable)</p>
<p>2. The Pirincipal Focus range (green, wich stays completely sharp) is now divided into Near and Far (also seperately adjustable)</p>
<p>3. White and black for Near and Far have been switched. Just seemed more logical</p>
<p>4. The NearRange and FarRange (Blue and Red, wich are the falloffs for the Blur Radius basically) now calculate a gradient that does reflect the actual Falloff curves wich are now freely adjustable (see UI shots). This also aids in seeing Near/Far jumps with the Falloff Ranges.</p>
<p><a href="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_04.jpg"><img class="alignnone size-medium wp-image-22" title="bokeh_04" src="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_04-300x260.jpg" alt="" width="300" height="260" /></a></p>
<p>These are the main settings. The Colors of the Range and Focus Sliders correspond to the colors in the previs mode of course. The modes arent</p>
<p>all functional yet, the shown curve mode will be the default and is currently beeing implemented. &#8220;Show final Focus Map&#8221; draws a greyscale image</p>
<p>where 0(black) corresponds to completely sharp and 1(white) corresponds to blurred with the Max radius set by the user.<br />
<a href="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_05.jpg"><img class="alignnone size-medium wp-image-23" title="bokeh_05" src="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_05-300x272.jpg" alt="" width="300" height="272" /></a></p>
<p>This shot shows the Range Falloff tab. You have seperate Falloffs for Near and Far Range (corresponding to Red and Blue in the Range Preview).</p>
<p>Before Ranges were interpolated linear, now the default is a cubic interpolation, but you are free to tweak the Falloff to whatever you want/need.</p>
<p>That&#8217;s it for today.</p>
<p>Regards,<br />
Thorsten</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>gdm_bokeh updates</title>
		<link>http://www.leviathan-entertainment.de/2007/06/gdm_bokeh-updates/</link>
		<comments>http://www.leviathan-entertainment.de/2007/06/gdm_bokeh-updates/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 07:40:00 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=17</guid>
		<description><![CDATA[Hi everyone, yesterday night i did some initial work on proper Z-Handling and Z-Setup: As you can see i am trying to provide visual Assistance for setting up proper ranges. Regards, Thorsten]]></description>
			<content:encoded><![CDATA[<p>Hi everyone,</p>
<p>yesterday night i did some initial work on proper Z-Handling and Z-Setup:<br />
As you can see i am trying to provide visual Assistance for setting up proper ranges.</p>
<p><a href="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_z-setup.jpg"><img class="alignnone size-medium wp-image-24" title="bokeh_z-setup" src="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_z-setup-300x226.jpg" alt="" width="300" height="226" /></a></p>
<p>Regards,<br />
Thorsten</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Once again late breaking news &#8230;</title>
		<link>http://www.leviathan-entertainment.de/2007/06/once-again-late-breaking-news/</link>
		<comments>http://www.leviathan-entertainment.de/2007/06/once-again-late-breaking-news/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 13:20:00 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=16</guid>
		<description><![CDATA[Well i played with T_Lensblur a bit now, but i simply dont get it to vary the radius by Z. So gdm_bokeh development is back to cruise-speed Thorsten]]></description>
			<content:encoded><![CDATA[<p>Well i played with T_Lensblur a bit now, but i simply dont get it to vary the radius by Z. So gdm_bokeh development is back to cruise-speed <img src='http://www.leviathan-entertainment.de/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Thorsten</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Late Breaking news&#8230;</title>
		<link>http://www.leviathan-entertainment.de/2007/06/late-breaking-news/</link>
		<comments>http://www.leviathan-entertainment.de/2007/06/late-breaking-news/#comments</comments>
		<pubDate>Mon, 11 Jun 2007 12:38:00 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=15</guid>
		<description><![CDATA[gdm_bokeh is on hold as of now, as there was a beta of nuke 4.7 released today as well as some OFX updates for Tinder. Hence it MIGHT be redundant in the future. Thorsten]]></description>
			<content:encoded><![CDATA[<p>gdm_bokeh is on hold as of now, as there was a beta of nuke 4.7 released today as well as some OFX updates for Tinder. Hence it MIGHT be redundant in the future.</p>
<p>Thorsten</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DOF + bokeh proof of concept&#8230;</title>
		<link>http://www.leviathan-entertainment.de/2007/06/dof-bokeh-proof-of-concept/</link>
		<comments>http://www.leviathan-entertainment.de/2007/06/dof-bokeh-proof-of-concept/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 17:53:00 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=14</guid>
		<description><![CDATA[Hey all, it&#8217;s been a while and i&#8217;ve been badass busy. Here&#8217;s the latest effort: That&#8217;s a screenie from a proof of concept i just finished. Sporting z-based DOF with custom Iris-Shapes for bokeh effects and some Anti-Artifact stuff. As a proof that the bokeh shapes are really custom: Regards, Thorsten]]></description>
			<content:encoded><![CDATA[<p>Hey all,</p>
<p>it&#8217;s been a while and i&#8217;ve been badass busy. Here&#8217;s the latest effort:</p>
<p>That&#8217;s a screenie from a proof of concept i just finished. Sporting z-based DOF with<br />
custom Iris-Shapes for bokeh effects and some Anti-Artifact stuff.</p>
<p><a href="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh.jpg"><img class="alignnone size-medium wp-image-19" title="bokeh" src="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh-300x148.jpg" alt="" width="300" height="148" /></a></p>
<p>As a proof that the bokeh shapes are really custom:<br />
<a href="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_02.jpg"><img class="alignnone size-medium wp-image-20" title="bokeh_02" src="http://www.leviathan-entertainment.de/wp-content/uploads/bokeh_02-300x156.jpg" alt="" width="300" height="156" /></a></p>
<p>Regards,<br />
Thorsten</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>whiplash, slavedriver and more&#8230;</title>
		<link>http://www.leviathan-entertainment.de/2007/03/whiplash-slavedriver-and-more/</link>
		<comments>http://www.leviathan-entertainment.de/2007/03/whiplash-slavedriver-and-more/#comments</comments>
		<pubDate>Thu, 15 Mar 2007 10:16:00 +0000</pubDate>
		<dc:creator>instinct-vfx</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.leviathan-entertainment.de/?p=13</guid>
		<description><![CDATA[We are currently evaluating a couple of commercial tools for renderfarm managment and monitoring, hence whiplash and slavedriver development is currently on hold. But it does work so far and we&#8217;re using it daily already&#8230; In the meantime i started a rather ambitious idea mostly in my freetime : a filemanager tailored to the needs]]></description>
			<content:encoded><![CDATA[<p>We are currently evaluating a couple of commercial tools for renderfarm managment and monitoring, hence whiplash and slavedriver development is currently on hold. But it does work so far and we&#8217;re using it daily already&#8230;</p>
<p>In the meantime i started a rather ambitious idea mostly in my freetime : a filemanager tailored to the needs of postproduction houses. With all the neat little tidbits that filemanagers out there lack (trust me, i eveluated an incredible load of them <img src='http://www.leviathan-entertainment.de/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )</p>
<p>More to come soon&#8230;</p>
<p>Regards,<br />
Thorsten</p>
]]></content:encoded>
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