Development

NDK Plugin wizard

Hey ho,

before you get your hopes to high: This is an early WIP and i dunno if i manage the time to finish it…but yes i’d love to have it myself :P

NDK wizard alpha

NDK wizard alpha

Tease again…

guess what…

cloud

Nukedev Teeeease…

Here’s a quick and very mystic teaster…yes it is creating a matte…go figure :P

ndk_teaser

Skycolor op for nuke

After beeing a prototype for a long time i finally managed to finish it, refactor the code
to be as nuke-native as possible and deploy it.

sky color op screenshot

sky color op screenshot

…quick update…

Hey all,

i’m currently rewriting/changing big parts of the code to make it more maintanable and extendable.
During that quest i already added a bunch of new stuff to the UI, the RangeVisualisation mode and
esp to the Z-Setup routines :

As you can see there were 4 major changes introduced:

1. There is a yellow line now marking the Principal Focus value (width is adjustable)

2. The Pirincipal Focus range (green, wich stays completely sharp) is now divided into Near and Far (also seperately adjustable)

3. White and black for Near and Far have been switched. Just seemed more logical

4. The NearRange and FarRange (Blue and Red, wich are the falloffs for the Blur Radius basically) now calculate a gradient that does reflect the actual Falloff curves wich are now freely adjustable (see UI shots). This also aids in seeing Near/Far jumps with the Falloff Ranges.

These are the main settings. The Colors of the Range and Focus Sliders correspond to the colors in the previs mode of course. The modes arent

all functional yet, the shown curve mode will be the default and is currently beeing implemented. “Show final Focus Map” draws a greyscale image

where 0(black) corresponds to completely sharp and 1(white) corresponds to blurred with the Max radius set by the user.

This shot shows the Range Falloff tab. You have seperate Falloffs for Near and Far Range (corresponding to Red and Blue in the Range Preview).

Before Ranges were interpolated linear, now the default is a cubic interpolation, but you are free to tweak the Falloff to whatever you want/need.

That’s it for today.

Regards,
Thorsten

gdm_bokeh updates

Hi everyone,

yesterday night i did some initial work on proper Z-Handling and Z-Setup:
As you can see i am trying to provide visual Assistance for setting up proper ranges.

Regards,
Thorsten

Once again late breaking news …

Well i played with T_Lensblur a bit now, but i simply dont get it to vary the radius by Z. So gdm_bokeh development is back to cruise-speed :P

Thorsten

Late Breaking news…

gdm_bokeh is on hold as of now, as there was a beta of nuke 4.7 released today as well as some OFX updates for Tinder. Hence it MIGHT be redundant in the future.

Thorsten

DOF + bokeh proof of concept…

Hey all,

it’s been a while and i’ve been badass busy. Here’s the latest effort:

That’s a screenie from a proof of concept i just finished. Sporting z-based DOF with
custom Iris-Shapes for bokeh effects and some Anti-Artifact stuff.

As a proof that the bokeh shapes are really custom:

Regards,
Thorsten

whiplash, slavedriver and more…

We are currently evaluating a couple of commercial tools for renderfarm managment and monitoring, hence whiplash and slavedriver development is currently on hold. But it does work so far and we’re using it daily already…

In the meantime i started a rather ambitious idea mostly in my freetime : a filemanager tailored to the needs of postproduction houses. With all the neat little tidbits that filemanagers out there lack (trust me, i eveluated an incredible load of them :P )

More to come soon…

Regards,
Thorsten