instinct-vfx
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Posts by instinct-vfx
Blog overhaul!
May 26th
Hey everyone,
i finally managed to update to WordPress 2.7 and overhaul the blog as a whole.
More news to follow…
instinct
Welcome to the new home…
Apr 25th
…lean back, enjoy and grab a beer. More to come…a lot more i hope
I’m currently rather busy so updates will drop in rather slowly and delayed.
I have imported all of the old blog’s posts and once i edited to posts to match
the new tools for images the old blog will go down the drain. (i will just delete
the posts and post a redirect in case anyone is still monitoring it
)
Regards,
Thorsten
…quick update…
Jun 17th
Hey all,
i’m currently rewriting/changing big parts of the code to make it more maintanable and extendable.
During that quest i already added a bunch of new stuff to the UI, the RangeVisualisation mode and
esp to the Z-Setup routines :
As you can see there were 4 major changes introduced:
1. There is a yellow line now marking the Principal Focus value (width is adjustable)
2. The Pirincipal Focus range (green, wich stays completely sharp) is now divided into Near and Far (also seperately adjustable)
3. White and black for Near and Far have been switched. Just seemed more logical
4. The NearRange and FarRange (Blue and Red, wich are the falloffs for the Blur Radius basically) now calculate a gradient that does reflect the actual Falloff curves wich are now freely adjustable (see UI shots). This also aids in seeing Near/Far jumps with the Falloff Ranges.
These are the main settings. The Colors of the Range and Focus Sliders correspond to the colors in the previs mode of course. The modes arent
all functional yet, the shown curve mode will be the default and is currently beeing implemented. “Show final Focus Map” draws a greyscale image
where 0(black) corresponds to completely sharp and 1(white) corresponds to blurred with the Max radius set by the user.

This shot shows the Range Falloff tab. You have seperate Falloffs for Near and Far Range (corresponding to Red and Blue in the Range Preview).
Before Ranges were interpolated linear, now the default is a cubic interpolation, but you are free to tweak the Falloff to whatever you want/need.
That’s it for today.
Regards,
Thorsten
gdm_bokeh updates
Jun 15th
Once again late breaking news …
Jun 14th
Well i played with T_Lensblur a bit now, but i simply dont get it to vary the radius by Z. So gdm_bokeh development is back to cruise-speed
Thorsten
Late Breaking news…
Jun 11th
gdm_bokeh is on hold as of now, as there was a beta of nuke 4.7 released today as well as some OFX updates for Tinder. Hence it MIGHT be redundant in the future.
Thorsten
DOF + bokeh proof of concept…
Jun 10th
Hey all,
it’s been a while and i’ve been badass busy. Here’s the latest effort:
That’s a screenie from a proof of concept i just finished. Sporting z-based DOF with
custom Iris-Shapes for bokeh effects and some Anti-Artifact stuff.
As a proof that the bokeh shapes are really custom:

Regards,
Thorsten
whiplash, slavedriver and more…
Mar 15th
We are currently evaluating a couple of commercial tools for renderfarm managment and monitoring, hence whiplash and slavedriver development is currently on hold. But it does work so far and we’re using it daily already…
In the meantime i started a rather ambitious idea mostly in my freetime : a filemanager tailored to the needs of postproduction houses. With all the neat little tidbits that filemanagers out there lack (trust me, i eveluated an incredible load of them
)
More to come soon…
Regards,
Thorsten
Update to whiplash beta
Mar 8th
After announcing the first usable beta i ran into several really nasty bugs and problems…Got most resolved now. The biggest beeing a bug that caused nasty Access Violations and general slowness when doing operations on more then 3 rendernodes (no, dont ask why, but i got rid of it
)
Anyways…looking a lot brighter now, tho there’s quite some stuff on the to-do list
Regards,
Thorsten





