Hey all,

i’m currently rewriting/changing big parts of the code to make it more maintanable and extendable.
During that quest i already added a bunch of new stuff to the UI, the RangeVisualisation mode and
esp to the Z-Setup routines :

As you can see there were 4 major changes introduced:

1. There is a yellow line now marking the Principal Focus value (width is adjustable)

2. The Pirincipal Focus range (green, wich stays completely sharp) is now divided into Near and Far (also seperately adjustable)

3. White and black for Near and Far have been switched. Just seemed more logical

4. The NearRange and FarRange (Blue and Red, wich are the falloffs for the Blur Radius basically) now calculate a gradient that does reflect the actual Falloff curves wich are now freely adjustable (see UI shots). This also aids in seeing Near/Far jumps with the Falloff Ranges.

These are the main settings. The Colors of the Range and Focus Sliders correspond to the colors in the previs mode of course. The modes arent

all functional yet, the shown curve mode will be the default and is currently beeing implemented. “Show final Focus Map” draws a greyscale image

where 0(black) corresponds to completely sharp and 1(white) corresponds to blurred with the Max radius set by the user.

This shot shows the Range Falloff tab. You have seperate Falloffs for Near and Far Range (corresponding to Red and Blue in the Range Preview).

Before Ranges were interpolated linear, now the default is a cubic interpolation, but you are free to tweak the Falloff to whatever you want/need.

That’s it for today.

Regards,
Thorsten